The massive social spread of interactive entertainment media represents a major challenge for our education system and at the same time offers enormous potential. Today, children and young people are already accustomed to no longer consuming media passively, but rather to actively participating in the media production process. In this way, a culture of participation is emerging that encompasses all age groups and in which the playful and fun approach to information and knowledge plays an increasingly dominant role.
The Centre for Applied Game Research already conducted a pilot project in the 2007/2008 school year, in which the didactic use of playful entertainment media in regular lessons was tested at several Austrian schools. It was impressively demonstrated that innovative playful approaches not only have a motivating effect on pupils, but can also have a very positive effect on the overall teaching climate and dynamics. The experience gained during this project formed the basis for the development of the course in Media Game Pedagogy.
In the university course the students acquire competences in dealing with proven methods and approaches from the fields of play, theatre and media pedagogy and learn how digital media and games can didactically enrich their field of practice. In addition, the students acquire the appropriate knowledge and know-how to develop their own media pedagogical projects and methods and deepen their knowledge in particular in the areas of "Game Based Learning" and "Educational Game Design".
The course is optimised for pedagogues and is designed to be part-time. The teaching days take place exclusively on weekends or during holidays.
- People who are interested in the opportunities and challenges of media and play in an educational context
- Educators of all school levels
- Media educators
- Elementary teachers
- Social pedagogues
- Adult educators, trainers and coaches
- Art and cultural mediators
- Game developers who want to focus more on pedagogical aspects
- Educators who want to acquire or extend competences in (digital) game and media production
- People who want to use games and digital media in their professional practice
- Persons with an interest in their own scientific work in the field of educational media and games research