Seminar Series | Applied Game Studies

In the seminar series "Applied Game Studies", students acquire comprehensive skills in the areas of game design, game theory and transmedia storytelling. In individual practical projects, which are accompanied by mentors from the Center for Applied Game Studies, they further deepen their understanding of the module contents.

Courses and Learning Goals

Course

Learning Goals

ECTS

Playcentered Game Design

Students learn to apply concepts of game design for entertainment purposes.

6

Persuasive Game Design

Students learn to apply concepts of Serious Game Design.

6

Theory of Games

Students learn to critically question basic concepts of game theory in their socio-historical context and to evaluate their validity in current game studies discourse

6

Game Practice (Design & Development)

Students will deal in depth with the practice of game design and development. They will be able to critically reflect on the knowledge gained in this way and relate it to their own professional or research field.

3

Transmedia Storytelling

Students get to know the characteristics and challenges of transmedial projects and learn to develop concepts for their design and analysis.

3

 

Important dates

Deadline for registration: 31 May 2022 (to register, please fill out the registration form below) !!! Please note that the seminar will only take place with a minimum of 10 participants. We will inform the registered persons as soon as the minimum number of participants has been reached.
Kickoff seminar: 22 August 2022
End of the seminar series: 30 November 2022

Online Seminar programme

During the seminar period, students will have access to an online course with learning materials and tasks as well as online lectures by various renowned speakers from the field of game studies. 

The online live sessions are held always between 5pm and 8pm (CEST / UTC+2). 

In addition to the online lectures, students work in groups on their own game projects in connection with the seminar content (game concept or development). They are individually accompanied by mentors from the team of the Center for Applied Game Studies.

For each of the subjects listed above, students will receive a grade and a certificate of attendance for their performance / ECTS points.

2-weeks visit to Krems

A 2-week stay in Krems is organised as part of the seminar series. During the two weeks, the participants will take part in an intensive game design course and a game jam, where they will work on their game projects in groups. Additionally, we will organise a cultural social programme and a Game Dev Studio Tour in Vienna.

Accomodation: It is recommended to book a room at the Kolpinghaus Campus Krems. Please visit the following website for more details on the room rates (these are not included in the seminar fee): https://krems.kolping.at/en/rooms-for-guests/ 
!!! Please note that you need to book as early as possible to guarantee a room. We are happy to assit with the booking.

 

Please see the programme below for more information on the detailed programme.

Mentors and Lecturers

  • Alexander Pfeiffer
  • Nikolaus Koenig
  • Natalie Denk
  • Eugen Pfister
  • Geoffrey Long
  • Vivien Schreiber
  • Eric Jannot
  • Jogi Neufeld

 

Note: Attendance of the seminar series can be credited in terms of content and financially for the Master's and MSc courses at the Centre for Applied Games Studies.

Target group
  • Persons in university or non-university games or media research
  • Persons with a professional interest in the subject of games in their analog and digital forms
  • Persons working in the field of art and cultural mediation
  • Persons working in the games and media industry (conception, design, development, management etc.)
  • Persons working in the field of public communication (especially journalism, advertising and marketing, public relations)
  • People in the development or production of multimedia teaching and learning services
  • Persons with a scientific interest in the topic of game(s) and game culture (e.g. from the perspective of media and communication studies, philosophy, educational science, psychology, history, cultural studies, cultural anthropology, computer science or architecture)
Graduation
Certificate of attendance
Learning format
Duration
14 weeks
Participation fee
€ 2.400
Start
22 August 2022
Language
English
Organizer

Kontakt

Programme

!!! Please note that the dates of the online lectures may still change.

Online Lectures
always between 05:00pm and 08:00pm (CEST / UTC+1)

Kick-Off Session Natalie Denk & Alexander Pfeiffer

22.08.2022

Introduction to Game Studies | Games & Society Natalie Denk & Alexander Pfeiffer 25.08.2022

Theory of Games

Nikolaus König

Students learn to critically question basic concepts of game theory in their socio-historical context and to evaluate their validity in current game studies discourse.

29.08.2022
30.08.2022
31.08.2022
01.09.2022

Game Design I & II

In the Game Design lectures you will learn about the basics of game design from ideation and conceptualisation to understanding and investigating what components games are made of, over prototyping, balancing, and playtesting, to the ability to critically assess and reflect on your own designs. You will receive insight and learn how to apply your knowledge and skills about game production, game analysis, and the design of serious games.

 

Game Design I

Eric Jannot
https://wazagames.com/

Eric is CEO of the serious games development studio waza and game design professor at the University of Applied Sciences Europe. He has worked for more than 13 years in the games industry as PR manager and creative director for titles including the award winning RPGThe Dark: Eye Demonicon“ as well as Simon the Sorcerer 4 and 5. New projects include an EU funded development of a game development tool for students and a game about media literacy for the Deutsche Telekom Foundation.

05.09.2022
08.09.2022

12.09.2022
15.09.2022

 

Programme on site at University of Krems
always from 09:30am - approx. 05:00pm (CEST / UTC+1)

Welcome to Uni Krems

Natalie Denk, Alexander Pfeiffer, Karin Kirchmayer

Campus Tour, Cultural Walk in Krems, Evening Programme

19.09.2022

Game Design II

Vivien Schreiber

Short bio will follow shortly.

20.09.2022
21.09.2022

Cultural Programme Natalie Denk, Alexander Pfeiffer, Karin Kirchmayer 22.09.2022
Game Studio Tour Vienna

Jogi Neufeld, Natalie Denk

Together, we visit several Game Studios in Vienna. Studio list will follow.

23.09.2022

Games & Society

Alexander Pfeiffer
https://www.alexpfeiffer.at/

Students explore the connection between gaming and gambling, address the aspect of "collecting" inside and outside of games, learn about the theories of gamification and nudging, look at current top trends such as Esports, and discuss emergent technologies such as Blockchain, AR, VR and the role of digital agents.

26.09.2022

Game Jam Students work in groups on their game projects. 27.09.2022
28.09.2022
Game Concept Presentation - Feedback & Discussion   29.09.2022

 

Online Lectures
always between 05:00pm and 08:00pm (CEST / UTC+1)

Ideology & Politics in Games

Eugen Pfister
https://spielkult.hypotheses.org/author/spielkult

Ideology transfer in digital games: In four units the students will explore the question of where ideology transfer can potentially take place in games. In a first step, methodological concepts of socialisation and cultivation in games will be examined. One of the questions to be clarified here is whether games can have political content even without the intention of the developers. To this end, the ideological discursive statements of these figures will be examined together in three concrete case studies - namely zombies, pirates and scientists in games. For analysis, the games are broken down into their narrative, audiovisual aesthetic and game mechanical levels in order to show their respective ideological functions.

03.10.2022
06.10.2022
10.10.2022
13.10.2022

Transmedia Storytelling

Geoffrey Long
http://www.geoffreylong.com/

Star Wars, Star Trek, the Marvel Cinematic Universe, Assassin's Creed, even Downton Abbey – these stories invite audiences to follow multiple, interconnected storylines across multiple media for years, often into media that didn't exist when the stories first began. Developing stories with this scale and staying power requires storytellers to think like narrative architects, media inventors, entrepreneurs and game designers – and the same best practices used by giant Hollywood studios can work equally well for small indie studios, individual storytellers in any medium, or in other industries like advertising and politics. In this seminar, Geoffrey Long will share his findings from a career including time as a researcher at MIT's Convergence Culture Consortium, the cofounder of the Narrative Design Team at Microsoft Studios, the creative director of the World Building Media Lab at the University of Southern California, and consultant to multiple Hollywood studios, to show students how to create Narrative Design Documents to serve as blueprints for vast transmedia storyworlds and how to start developing their careers as transmedia storytellers.

17.10.2022
20.10.2022
24.10.2022
27.10.2022

Game Project Presentation (open to public) & Farewell Session

Students present their game projects in an open-to-public online event.

24.11.2022

 

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