Description

The games industry’s rapid innovation cycles foster frequent hardware upgrades, accelerating the obsolescence of still-functional devices and contributing to growing e-waste and indirect emissions (Baldé et?al.,?2017; Forti et?al.,?2020; Mills & Mills,?2016). Against this backdrop, “Permagames” investigates the applicability of permacomputing principles—longevity, repairability, sufficiency—in the games and IT domains. Demakes, retro-inspired reinterpretations of contemporary titles for lower-spec platforms, serve as a testbed to examine high-quality player experience under resource constraints (Flanagan,?2009; Birken,?2024). The 12-month sounding study adopts a mixed-methods design: (A) systematic literature/market review and stakeholder mapping; (B) qualitative content analysis of online community discourses (e.g., Reddit/Steam); (C) a quantitative survey using validated instruments (e.g., GEQ, presence/immersion, flow, usability) to assess acceptance of resource-efficient applications; and (D) semi-structured expert interviews on best practices, barriers, and commercialization. Cross-cutting themes include sustainability (ecological/social/economic) and gender/diversity, particularly with respect to access to digital culture. Expected outcomes include an evidence-based open access scoping report, UX/acceptance findings, design guidelines, and commercialization pathways (service- and licensing-based), including spin-off options (e.g., via tecnet?equity). The envisaged impact is to extend device lifetimes, lower access barriers to digital applications beyond high-end hardware, and to prepare a market for sustainable gaming and IT.

Details

Duration 01/01/2026 - 31/12/2026
Funding FFG
Program
Department

Department for Arts and Cultural Studies

Center for Applied Game Studies

Principle investigator for the project (University for Continuing Education Krems) Mag. Thomas Wernbacher, MSc MA
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