
Mag. Thomas Wernbacher, MSc MA
- thomas.wernbacher@donau-uni.ac.at
- +43 2732 893-5418
- To contact form
- Campus Krems, Tract F, Ground Floor, 0.08
- University for Continuing Education Krems
- Center for Applied Game Studies
- Dr.-Karl-Dorrek-Straße 30
- 3500 Krems
- Austria
Functions
Research Associate
About the person
Research Areas
- Positive Impact Games
- Gamification & Nudging
- Transfer Effects & Impact of Video Games
- Quantitative Media Research
- Sustainable Development Goals
- Mobility
Projects (Extract Research Database)
Publications (Extract Research Database)
Denk, N.; Serada, A.; Wernbacher, W.; Pfeiffer, A. (Hrsg) (2021). A LUDIC SOCIETY. Edition Donau-Universität Krems, Krems
Denk, N.; Göbl, B.; Wernbacher, T.; Jovicic, S.; Kriglstein S. (2021). StreamIT! - Towards an educational concept centred around gameplay video production. In: Academic Conferences International, ECGBL 2021- Proceedings of the 15th European Conference on Game Based Learning: 196 - 202, Academic Conferences International, Reading, UK
Denk, N.; Pfeiffer, A.; Wernbacher, T. (2021). Addressing Video Game Culture Phenomena in Education - Opportunity, Challenge and Necessity. In: Denk, N.; Serada A.; Wernbacher T.; Pfeiffer A., A LUDIC SOCIETY: 215 - 227, Edition Donau-Universität Krems, Krems
Gebetsroither-Geringer, E.; Wernbacher, T.; Pfeiifer A. P.; Goels, M.; Worster, J.; Meissner, E.; Graf, A.; Schmidt, R. R (2021). Can Gamification be Used for Spatial Energy Data Collection? Experiences Gained from the Development of the HotCity Game to Collect Urban Waste Heat Sources. In: e-prints, Proceedings of REAL CORP 2021, 26th International Conference on Urban Development, Regional Planning and Information Society: 153-161, CORP 2021, CORP 2021
Pfeiffer, A.; Bezzina, S.; Dingli, A.; Wernbacher, T.; Denk, N.; Fleischhacker, M. (2021). ADAPTIVE LEARNING AND ASSESSMENT: FROM THE TEACHERS’ PERSPECTIVE. In: iated, 15th International Technology, Education and Development Conference. INTED2021 Proceedings. 375, iated, ONLINE
Pfeiffer, A.; Bezzina, S.; Kriglstein, S.; Wernbacher, T.; Dingli, A.; Vella, V. (2021). What Role can Blockchain-Based Digital Identities Play to Counteract (Cyber)Crime in Relation to Assessment Results and Credentials in the Educational Sector? A Glimpse Into the Future. In: Academic Conferences International Limited Reading, 16th International Conference on Cyber Warfare and Security ICCWS 2021 at Tennessee Tech University: 272, Published by Academic Conferences International Limited Reading, Reading, UK
Pfeiffer, A.; Bezzina, S.; Wernbacher, T. (2021). Use of Blockchain Technologies Within the Creative Industry to Combat Fraud in the Production and (Re)Sale of Collectibles. In: Academic Conferences International Limited, Proceeding of the 20th European Conference on Cyber Warfare and Security ECCWS 2021. 611, Academic Conferences International Limited, Reading, UK
Pfeiffer, A.; Bezzina, S.; Wernbacher, T. (2021). On the use of Blockchain Technologies and Digital Identity to Safeguard and Verify the Integrity of Source Material. In: Academic Conferences International Limited, Proceedings of the 8th European Conference on Social Media ECSM 2021: 293, Academic Conferences International Limited, Reading, UK
Pfeiffer, A.; Bezzina, S.; Wernbacher, T.; Vella, V.; Dingli, A.; Denk, N. (2021). THE USE OF BLOCKCHAIN TECHNOLOGIES TO ISSUE AND VERIFY MICRO-CREDENTIALS FOR CUSTOMISED EDUCATIONAL JOURNEYS: PRESENTATION OF A DEMONSTRATOR. In: iated, 13th International Conference on Education and New Learning Technologies, EDULEARN21 Proceedings: 1265, iated, ONLINE
Pfeiffer, A.; Denk, N.; Wernbacher, T.; Bezzina, S. (2021). LESSONS LEARNT FROM THE USER JOURNEY OF WELL-KNOWN DIGITAL GAMES FOR THE DEVELOPMENT OF EDUCATIONAL SOFTWARE. In: iated, 13th International Conference on Education and New Learning Technologies, EDULEARN21 Proceedings: 1252, iated, ONLINE
Pfeiffer, A.; Gabriel, T.G.; Bezzina, S.; Kriglstein, S.; Wernbacher, T. (2021). Game! Crime? The Shadow Economy Around Digital Games as a Playground for Cybercrime. In: Academic Conferences International Limited, 16th International Conference on Cyber Warfare and Security ICCWS 2021: 267, Academic Conferences International Limited, Reading, UK
Pfeiffer, A.; Wernbacher, T.; Bezzina, S. (2021). Peer2Peer Communication via Testnet Systems of Blockchain Networks: A new Playground for Cyberterrorists? In: Academic Conferences International Limited, Proceeding of the 20th European Conference on Cyber Warfare and Security ECCWS 2021: 615, Academic Conferences International Limited, Reading, UK
Seewald, A. K.; Ghete, M.; Wernbacher, T.; Platzer, M.; Schneider, J.; Hofer, D.; Pfeiffer, A. (2021). Cycle4Value: A Blockchain-based Reward System to Promote Cycling and Reduce CO2 Footprint. In: Agents and Artificial Intelligence: 12th International Conference: 1082-1089, Springer Nature, ICAART 2021
Wernbacher T.;, Denk, N.; Pfeiffer, A.; Bezzina, S.; Fleischhacker M. (2021). TEACHING FINANCIAL LITERACY AROUND THE TOPIC OF GAMES: A CASE STUDY. In: xx, EDULEARN21 Proceedings: 994-999, EDULEARN21, xx
Wernbacher, T.; Denk, N.; Fleischhacker, M.; Stella-Pfeiffer, S.; Pfeiffer, A.; Wimmer, S.; Bezzina, S. (2021). STEAM EDUCATION MEETS EXERCISE: INTRODUCING THE RUN CHALLENGE PROJECT IN THE MIDST OF THE COVID-19 CRISIS. In: iated, EDULEARN21 Proceedings: 990-993, iated digital library, online
Wernbacher, T.; Seewald, A.;Pfeiffer, A.; Platzer, M.; Hofer, D.; Ghete, M. (2021). Cycle4Value: A token-based incentive system to promote cycling. In: Proceedings of REAL CORP 2021, 26th International Conference on Urban Development, Regional Planning and Information Society: 223-230, CORP 2021, CORP 2021
Gebetsroither-Geringer, E.; Stollnberger, R.; Geyer, R.; Friedrich, R.; Schmidt, R.; Wernbacher, T.; Pfeiffer, A.; Pirker-Ihl, M.; Kraus, C.; Goels, M.; Worster, J.; Meissner, E.; Graf, E. (2021). HotCity: Gamification as a promising method to collect spatial data. agit2021, GISalzburg21
Kriglstein, S.; Hengstberger, F.; Fribert, F.; Stiehl, K.; Schrank, B.; Pfeiffer, A.; Wernbacher, T.; Wallner, G. (2020). Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in Schools. In: CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY '20: 287–291, ACM, New York
König N.; Pfeiffer A.; Wernbacher T.; Denk N. (2020). Game-Based Learning Research at the Danube-University Krems’ Center for Applied Game Studies. In: Seychell D., Dingli A., Rediscovering Heritage Through Technology: 123, Springer, Cham, Schweiz
Pfeiffer, A.; Bezzina, S.; Wernbacher, T.; Kriglstein, S. (2020). Blockchain Technologies for the Validation, Verification, Authentication and Storing of Students’ Data. In: Proceedings of the 19th European Conference on e-Learning ECEL 2020, 2020: 421ff, Academic Conferences International Limited, Berlin
Lectures (Extract Research Database)
Carbon Diet
Media, Arts and Design Conference, 08/12/2021
Cycle4Value: a Token-based Incentive System to Promote Cycling
REAL CORP 2021, 08/09/2021
Can Gamification be Used for Spatial Energy Data Collection?
REAL CORP 2021, 08/09/2021
TEACHING FINANCIAL LITERACY AROUND THE TOPIC OF GAMES: A CASE STUDY
13th International Conference on Education and New Learning Technologies (EDULEARN21), 06/07/2021
LESSONS LEARNT FROM THE USER JOURNEY OF WELL-KNOWN DIGITAL GAMES FOR THE DEVELOPMENT OF EDUCATIONAL SOFTWARE
13th International Conference on Education and New Learning Technologies (EDULEARN21), 06/07/2021
THE USE OF BLOCKCHAIN TECHNOLOGIES TO ISSUE AND VERIFY MICRO-CREDENTIALS FOR CUSTOMISED EDUCATIONAL JOURNEYS: PRESENTATION OF A DEMONSTRATOR
13th International Conference on Education and New Learning Technologies (EDULEARN21), 05/07/2021
STEAM EDUCATION MEETS EXERCISE: INTRODUCING THE RUN CHALLENGE PROJECT IN THE MIDST OF THE COVID-19 CRISIS.
13th International Conference on Education and New Learning Technologies (EDULEARN21), 05/07/2021
On the use of Blockchain Technologies and Digital Identity to Safeguard and Verify the Integrity of Source Material.
8th European Conference on Social Media (ECSM 2021), 01/07/2021
Use of Blockchain Technologies Within the Creative Industry to Combat Fraud in the Production and (Re)Sale of Collectibles.
20th European Conference on Cyber Warfare and Security (ECCWS 2021), 24/06/2021
Peer2Peer Communication via Testnet Systems of Blockchain Networks: A new Playground for Cyberterrorists?
20th European Conference on Cyber Warfare and Security (ECCWS 2021), 24/06/2021
ADAPTIVE LEARNING AND ASSESSMENT: FROM THE TEACHERS’ PERSPECTIVE
15th International Technology, Education and Development Conference, 08/03/2021
What Role can Blockchain-Based Digital Identities Play to Counteract (Cyber)Crime in Relation to Assessment Results and Credentials in the Educational Sector? A Glimpse Into the Future.
16th International Conference on Cyber Warfare and Security ICCWS 2021At: Tennessee Tech University, 25/02/2021
Game! Crime? The Shadow Economy Around Digital Games as a Playground for Cybercrime.
16th International Conference on Cyber Warfare and Security ICCWS 2021, 25/02/2021
The use of Blockchain-Supported Reward Systems for Knowledge Transfer Between Generations
21st European Conference on Knowledge Management - ECKM 2020, 04/12/2020
Cylce4Value
Future and Reality of Gaming Conference 2020 (FROG), 22/11/2020
STEM GATEKEEPERS IDENTIFIED: LET’S GET THE PARENTS ON BOARD!
13th annual International Conference of Education, Research and Innovation, 09/11/2020
CREATE DIGITAL GAMES FOR EDUCATION: GAME DESIGN AS A TEACHING METHODOLOGY
13th annual International Conference of Education, Research and Innovation, 09/11/2020
BLOCKCHAIN TECHNOLOGIES AS DATA STORAGE FOR TEST RESULTS AND CERTIFICATES - THE HUMAN FACTOR
13th annual International Conference of Education, Research and Innovation, 09/11/2020
Blockchain Technologies for the Validation, Verification, Authentication and Storing of Students’ Data
19th European Conference on e-Learning ECEL 2020 - A Virtual Conference, 29/10/2020
Introducing the Concept of Digital-Agent Signatures for Human-Robot- Robot-Human Interaction
European Conference on the Impact of AI and Robotics (ECIAIR 2020), 22/10/2020