
Mag. Thomas Wernbacher, MSc MA
Wissenschaftlicher Mitarbeiter - Zentrum für Angewandte Spieleforschung
- thomas.wernbacher@donau-uni.ac.at
- +43 2732 893-5418
- Zum Kontaktformular
- Campus Krems, Trakt F, EG, 0.08
- Universität für Weiterbildung Krems
- Zentrum für Angewandte Spieleforschung
- Dr.-Karl-Dorrek-Straße 30
- 3500 Krems
- Österreich
Funktionen
Wissenschaftliche Mitarbeiter
Zur Person
Forschungsschwerpunkte:
- Positive Impact Games
- Gamification & Nudging
- Transfer Effects & Impact of Video Games
- Quantitative Medienforschung
- Sustainable Development Goals
- Mobilitätsforschung
Projekte (Auszug Forschungsdatenbank)
Selfi: Serious Learning Game für Inklusion
Publikationen (Auszug Forschungsdatenbank)
Perifanou, M.; Economides, A. A.; Häfner, P. and Wernbacher, T. (2022). Mobile Telepresence Robots in Education: Strengths, Opportunities, Weaknesses, and Challenges. In: Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, Proceedings of EC-TEL 2022, 17th European Conference on Technology-Enhanced Learning, 17: 573-579, Berlin
Titze, S.; Sowannry E.; Kniely, S; Gumhold, V.; Andreas, F.; Maria. R.; Platzer, M. and Wernbacher, T. (2022). The promotion of walking through nudging. Evaluation of the app „Time2Walk‘‘. European Journal of Public Health, 32: https://doi.org/10.1093/eurpub/ckac095.122
Koenig, N.; Denk, N.; Pfeiffer, A.; Wernbacher, T. (Hrsg.) (2022). The Magic of Games. Edition Donau-Universität Krems, Krems
Bezzina, S.; Dingli, A.; Pfeiffer, A.; Wernbacher, T. (2022). GAME DESIGN FOR TEACHING, LEARNING AND ASSESSMENT. In: iated digital library, ICERI2022 Proceedings: 2805-2808, iated digital library, Online
Bezzina, S.; Pfeiffer, A.; Dingli, A.; Wernbacher, T. (2022). ENHANCING DIGITAL ASSESSMENT THROUGH ARTIFICIAL INTELLIGENCE. In: iated digital library, EDULEARN22 Proceedings: 9339-9344, iated digital library, online
Pfeiffer, A.; Denk, N.; Wernbacher, T.; Bezzina, S.; Vella, V.; Dingli, A. (2022). Two novel use-cases for non-fungible tokens (NFTs). In: Academic Conferences International Limited, European Conference on Cyber Warfare and Security (proceedings): 214-222, Academic Conferences International Limited, Reading, UK
Pfeiffer, A.; Wernbacher, T.; Dingli, A.; Montebello, M. (2022). EMBRACING THE SUSTAINABLE DEVELOPMENT GOALS THROUGH CREATIVE ARTS: A GLANCE AT THE MINI GAMES DEVELOPED. In: iated digital library, INTED2022 Proceedings: 8525-8531, iated digital library, online
Pfeiffer, A.; Wernbacher, T.; König, N.; Denk, N.; Vella, V.;Dingli, A. (2022). Blockchains, Kryptowährungen, Utility-Token, NFTs und das Metaverse: Eine Einführung für den Bereich der Cyberkriminologie. In: Springer VS Wiesbaden, Handbuch Cyberkriminologie: 1-36, Springer VS Wiesbaden, Deutschland
Häfner, P.; Wernbacher, T.; Pfeiffer, A.; Denk, N.; Economides, A.; Perifanou, M.; Attard, A.; DeRaffaele, C. and Sigurðardóttir, H. (2022). Limits and benefits of using telepresence robots for educational purposes. Proceedings of the ICL2022 "Learning in the Age of Digital and Green Transition”, 25th International Conference on Interactive Collaborative Learning and 51st International Conference on Engineering Pedagogy, 51: -, Springer
Perifanou, M.; Galea, M.; Economides, A.A.; Wernbacher, T.; and Häfner, P. (2022). A Focus Group Study on Telepresence Robots in Education. Proceedings of EDULEARN 2022, 14th International Conference on Education and New Learning Technologies, 14: 9936-9944, IATED
Wernbacher T; Millonig, A.; Pfeiffer, A.; Wimmer, S.; Kraus, C.; Platzer, M.; Kaltenegger S.; Getzinger, G.; Häller, F. (2022). CARBON DIET: Opportunities for a climate-friendly level of mobility through the definition of fair individual mobility budgets. Proceedings of the 16th annual International Technology, Education and Development Conference (INTED) 2022,, 16: 6514-6522, IATED
Wernbacher, T.; Zauchner, S.; Denk, N.; Pfeiffer, A.; Wimmer, S.; Hollinetz, M.; Hofstätter, J. and Ehardt-Schmiederer, M. (2022). E-MINT: A Gamified App for Empowering Parents in Their Role as STEM Gatekeepers. Proceedings of the 9th European Conference on Social Media, 9: 202-210, Academic Conferences International
Millonig, A.; Wernbacher, T.; Pfeiffer; A.; Wimmer, S.; Kraus, C; Platzer, M.; Kaltenegger, S.; Getzinger, G.; Häller, F. and Mayer, J. (2022). Opportunities for a climate-friendly level of mobility through the definition of fair individual mobility budgets. Academic Conferences International, Proceedings of the 4th European Conference on the Impact of Artificial Intelligence and Robotics
Wernbacher, T.; Pfeiffer, A.; Häfner, P., Buchar; A.; Denk, N.; König, N.; DeRaffaele, C.; Attard, A.; Economides, A.A.; & M. Perifanou (2022). Trine: telepresence robots in education. Proceedings of the 16th annual International Technology, Education and Development Conference (INTED) 2022, 16: pp. 6514-6522, IATED
Wernbacher, T.; Pfeiffer, A.; Kraus, C.; Wimmer, S.; Platzer, M.; Seewald, A. and Winter, T. (2022). Green eCommerce: Promotion of climate-friendly online deliveries by means of user-oriented interventions in existing online shops.
Denk, N.; Serada, A.; Wernbacher, W.; Pfeiffer, A. (Hrsg) (2021). A LUDIC SOCIETY. Edition Donau-Universität Krems, Krems
Denk, N.; Göbl, B.; Wernbacher, T.; Jovicic, S.; Kriglstein S. (2021). StreamIT! - Towards an educational concept centred around gameplay video production. In: Academic Conferences International, ECGBL 2021- Proceedings of the 15th European Conference on Game Based Learning: 196 - 202, Academic Conferences International, Reading, UK
Denk, N.; Pfeiffer, A.; Wernbacher, T. (2021). Addressing Video Game Culture Phenomena in Education - Opportunity, Challenge and Necessity. In: Denk, N.; Serada A.; Wernbacher T.; Pfeiffer A., A LUDIC SOCIETY: 215 - 227, Edition Donau-Universität Krems, Krems
Gebetsroither-Geringer, E.; Wernbacher, T.; Pfeiifer A. P.; Goels, M.; Worster, J.; Meissner, E.; Graf, A.; Schmidt, R. R (2021). Can Gamification be Used for Spatial Energy Data Collection? Experiences Gained from the Development of the HotCity Game to Collect Urban Waste Heat Sources. In: e-prints, Proceedings of REAL CORP 2021, 26th International Conference on Urban Development, Regional Planning and Information Society: 153-161, CORP 2021, CORP 2021
Pfeiffer, A.; Bezzina, S.; Dingli, A.; Wernbacher, T.; Denk, N.; Fleischhacker, M. (2021). ADAPTIVE LEARNING AND ASSESSMENT: FROM THE TEACHERS’ PERSPECTIVE. In: iated, 15th International Technology, Education and Development Conference. INTED2021 Proceedings. 375, iated, ONLINE
Vorträge (Auszug Forschungsdatenbank)
Opportunities for a Climate-Friendly Level of Mobility Through the Definition of Fair Individual Mobility Budgets
4th European Conference on the Impact of AI and Robotics, 02.12.2022
E-MINT: A Gamified App for Empowering Parents in Their Role as STEM Gatekeepers
9th European Conference on Social Media, 12.05.2022
TRINE: Telepresence Robots in Education
INTED2022, 07.03.2022
Carbon Diet
Media, Arts and Design Conference, 08.12.2021
Can Gamification be Used for Spatial Energy Data Collection?
REAL CORP 2021, 08.09.2021
Cycle4Value: a Token-based Incentive System to Promote Cycling
REAL CORP 2021, 08.09.2021
TEACHING FINANCIAL LITERACY AROUND THE TOPIC OF GAMES: A CASE STUDY
13th International Conference on Education and New Learning Technologies (EDULEARN21), 06.07.2021
LESSONS LEARNT FROM THE USER JOURNEY OF WELL-KNOWN DIGITAL GAMES FOR THE DEVELOPMENT OF EDUCATIONAL SOFTWARE
13th International Conference on Education and New Learning Technologies (EDULEARN21), 06.07.2021
STEAM EDUCATION MEETS EXERCISE: INTRODUCING THE RUN CHALLENGE PROJECT IN THE MIDST OF THE COVID-19 CRISIS.
13th International Conference on Education and New Learning Technologies (EDULEARN21), 05.07.2021
THE USE OF BLOCKCHAIN TECHNOLOGIES TO ISSUE AND VERIFY MICRO-CREDENTIALS FOR CUSTOMISED EDUCATIONAL JOURNEYS: PRESENTATION OF A DEMONSTRATOR
13th International Conference on Education and New Learning Technologies (EDULEARN21), 05.07.2021
On the use of Blockchain Technologies and Digital Identity to Safeguard and Verify the Integrity of Source Material.
8th European Conference on Social Media (ECSM 2021), 01.07.2021
Use of Blockchain Technologies Within the Creative Industry to Combat Fraud in the Production and (Re)Sale of Collectibles.
20th European Conference on Cyber Warfare and Security (ECCWS 2021), 24.06.2021
Peer2Peer Communication via Testnet Systems of Blockchain Networks: A new Playground for Cyberterrorists?
20th European Conference on Cyber Warfare and Security (ECCWS 2021), 24.06.2021
ADAPTIVE LEARNING AND ASSESSMENT: FROM THE TEACHERS’ PERSPECTIVE
15th International Technology, Education and Development Conference, 08.03.2021
What Role can Blockchain-Based Digital Identities Play to Counteract (Cyber)Crime in Relation to Assessment Results and Credentials in the Educational Sector? A Glimpse Into the Future.
16th International Conference on Cyber Warfare and Security ICCWS 2021At: Tennessee Tech University, 25.02.2021
Game! Crime? The Shadow Economy Around Digital Games as a Playground for Cybercrime.
16th International Conference on Cyber Warfare and Security ICCWS 2021, 25.02.2021
The use of Blockchain-Supported Reward Systems for Knowledge Transfer Between Generations
21st European Conference on Knowledge Management - ECKM 2020, 04.12.2020
Cylce4Value
Future and Reality of Gaming Conference 2020 (FROG), 22.11.2020
STEM GATEKEEPERS IDENTIFIED: LET’S GET THE PARENTS ON BOARD!
13th annual International Conference of Education, Research and Innovation, 09.11.2020
CREATE DIGITAL GAMES FOR EDUCATION: GAME DESIGN AS A TEACHING METHODOLOGY
13th annual International Conference of Education, Research and Innovation, 09.11.2020