Alexander Pfeiffer

Mag. Dr. Alexander Pfeiffer, MBA MA

Center for Applied Game Studies

Functions

Research Associate

About the person

Research Areas

  • Emerging Technologies (Distributed Systems and Digital Identity
  • Gamification, Serious Games & Nudging
  • E-Sport
  • Cyber Crime (in Digital Experience)

Projects (Extract Research Database)

Running projects

Carbon Diet

Duration: 01/03/2021–28/02/2023
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG

Add to favorites

Completed projects

Cycle4Value

Duration: 01/09/2019–31/08/2021
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG

Add to favorites

Create Digital Games for Education

Duration: 01/10/2017–30/08/2020
Principle investigator for the project (University for Continuing Education Krems): Natalie Denk
Funding: EU
Program: ERASMUS+

Add to favorites

Mobility360

Duration: 01/05/2017–30/04/2019
Principle investigator for the project (University for Continuing Education Krems): Alexander Pfeiffer
Funding: FFG
Program: FFG Talente Regional

Add to favorites

Think!First

Duration: 01/03/2017–30/04/2019
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG
Program: FFG - Mobilität der Zukunft

Add to favorites

Literate: 5th Mind - Innovationsscheck II

Duration: 14/12/2016–13/12/2017
Principle investigator for the project (University for Continuing Education Krems): Alexander Pfeiffer
Funding: FFG
Program: FFG (Innovationsscheck)

Add to favorites

Frog 2017 - Organisation der Fachtagung Future and Reality of Gaming

Duration: 01/12/2016–01/12/2017
Principle investigator for the project (University for Continuing Education Krems): Alexander Pfeiffer
Funding: Bund (Ministerien)
Program: Von besonderen Anliegen der Kinder und Jugendarbeit (bmfj)

Add to favorites

Game Based Learning in der Kinder und Jugendmedienarbeit, Erstellung einer Fachdidaktik Plattform

Duration: 01/12/2016–01/12/2017
Principle investigator for the project (University for Continuing Education Krems): Alexander Pfeiffer
Funding: Bund (Ministerien)
Program: Von besonderen Anliegen der Kinder und Jugendarbeit (bmfj)

Add to favorites

Game Based Learning to Alleviate Early School Leaving

Duration: 01/09/2015–01/09/2017
Principle investigator for the project (University for Continuing Education Krems): Alexander Pfeiffer
Funding: EU
Program: ERASMUS+

Add to favorites

Samsung - Minecraft VR Challenge

Duration: 01/04/2017–30/04/2017
Principle investigator for the project (University for Continuing Education Krems): Alexander Pfeiffer
Funding: Unternehmen
Program: ---

Add to favorites

Digitaler Schulweg - Evaluation des Pilottests

Duration: 01/08/2016–28/02/2017
Principle investigator for the project (University for Continuing Education Krems): Alexander Pfeiffer
Funding: Unternehmen

Add to favorites
Load more
from

Publications (Extract Research Database)

Wernbacher, T.; Platzer, M.; Seewald, A.; Winter, T.; Wimmer, S.; Pfeiffer, A. (2023). Green eCommerce. IEEE 9th International Conference on Computing, Engineering and Design (ICCED), 9: 1-6

Wernbacher, T.; Helin; J.; Pfeiffer, A.; Dingli, A. (2023). Das Metaverse aus technischer, soziologischer und ökologischer Sicht: Chancen und Herausforderungen im Kontext der Medienbildung. Medienimpulse, 61: 1-27, Bundesministerium für Bildung, Wissenschaft und Forschung

Wernbacher, T.; Pfeiffer, A. (2023). Kinder im Metaverse: Wie VR, NFTs und Games das Lernen und Spielen revolutionieren. medienconcret, 1.23: 42-25, Deutsches Kinder- und Jugendfilmzentrum (KJF)

Wernbacher, T.; Wimmer, S.; Denk, N.; Kraus, C.; Mittmann, G.; Pfeiffer, A. (2023). Hygiene in the Course of Time: A Serious Adventure Game on the Topic of (Hospital) Hygiene. INTED2023 Proceedings, 17: 1315-1322, IATED

Millonig, A.; Wernbacher, T.; Pfeiffer, A.; Wimmer, S.; Kraus, C.; Platzer, M.; Kaltenegger, S.; Getzinger, G.; Häller, F.; Mayer, J. (2023). Carbon Diet: Opportunities for a climate-friendly level of mobility through the definition of fair individual mobility budgets. Wirtschaftskammer Niederösterreich, 2023

Dingli, A.; Pfeiffer, A.; Serada, A.; Bugeja, M.; Bezzina, S. (2022). Disruptive Technologies in Media, Arts and Design. Springer, Cham, Schweiz

Koenig, N.; Denk, N.; Pfeiffer, A.; Wernbacher, T. (Hrsg.) (2022). The Magic of Games. Edition Donau-Universität Krems, Krems

Bezzina, S.; Dingli, A.; Pfeiffer, A. (2022). LEVERAGING GAMIFICATION IN EDUCATION THROUGH ARTIFICIAL INTELLIGENCE. In: iated digital library, INTED2022 Proceedings: 8532, iated digital library, online

Bezzina, S.; Dingli, A.; Pfeiffer, A.; Wernbacher, T. (2022). GAME DESIGN FOR TEACHING, LEARNING AND ASSESSMENT. In: iated digital library, ICERI2022 Proceedings: 2805-2808, iated digital library, Online

Bezzina, S.; Pfeiffer, A.; Dingli, A.; Wernbacher, T. (2022). ENHANCING DIGITAL ASSESSMENT THROUGH ARTIFICIAL INTELLIGENCE. In: iated digital library, EDULEARN22 Proceedings: 9339-9344, iated digital library, online

Pfeiffer, A.; Bezzina, S.; Denk, N.; Vella, V. (2022). AN INTRODUCTION TO THE TOPIC OF NON-FUNGIBLE TOKENS FOR THE EDUCATIONAL SECTOR. In: iated digital library, ICERI2022 Proceedings: 776-781, iated digital library, online

Pfeiffer, A.; Denk, N.; Peter, L., Fleischhacker, M. (2022). REFLECTING ON ONE YEAR OF ESPORTS SCHOOL LEAGUE IN VIENNA DURING THE SECOND YEAR OF THE CORONA CRISIS. In: iated digital library, INTED2022 Proceedings: 6824-6830, iated digital library, online

Pfeiffer, A.; Denk, N.; Serada, A.; Dingli, A. (2022). DIGITAL IDENTITIES, NFTS AND AI IN THE EDUCATION SECTOR: SHOWCASING A DEMONSTRATOR. In: iated digital library, INTED2022 Proceedings: 6867-6876, iated digital library, online

Pfeiffer, A.; Denk, N.; Wernbacher, T.; Bezzina, S.; Vella, V.; Dingli, A. (2022). Two novel use-cases for non-fungible tokens (NFTs). In: Academic Conferences International Limited, European Conference on Cyber Warfare and Security (proceedings): 214-222, Academic Conferences International Limited, Reading, UK

Pfeiffer, A.; Wernbacher, T.; Dingli, A.; Montebello, M. (2022). EMBRACING THE SUSTAINABLE DEVELOPMENT GOALS THROUGH CREATIVE ARTS: A GLANCE AT THE MINI GAMES DEVELOPED. In: iated digital library, INTED2022 Proceedings: 8525-8531, iated digital library, online

Pfeiffer, A.; Wernbacher, T.; König, N.; Denk, N.; Vella, V.;Dingli, A. (2022). Blockchains, Kryptowährungen, Utility-Token, NFTs und das Metaverse: Eine Einführung für den Bereich der Cyberkriminologie. In: Springer VS Wiesbaden, Handbuch Cyberkriminologie: 1-36, Springer VS Wiesbaden, Deutschland

Seewald, A.; Pfeiffer, A. (2022). Magic Mirror: I and My Avatar - A Versatile Augmented Reality Installation Controlled by Hand Gestures. In: ICAART, Proceedings of the 14th International Conference on Agents and Artificial Intelligence - (Volume 3): 300-307, ICAART, online

Seewald, A.; Pfeiffer, A. (2022). TEN YEARS OF MAGIC MIRROR: I AND MY AVATAR. In: König, N.; Denk, N.; Pfeiffer, A.; Wernbacher T., The Magic of Games, Edition Donau-Universität Krems: 127-157, tredition GmbH, Deutschland

Thomas, A.; Pfeiffer, A. (2022). Gallery Defender: Integration of Blockchain Technologies into a Serious Game for Assessment: A Guideline for Further Developments. In: Dingli, A.; Pfeiffer, A.; Serada, A.; Bugeja, M.; Bezzina, S., Disruptive Technologies in Media, Arts and Design: 43-53, Springer, Cham, Schweiz

Häfner, P.; Wernbacher, T.; Pfeiffer, A.; Denk, N.; Economides, A.; Perifanou, M.; Attard, A.; DeRaffaele, C. and Sigurðardóttir, H. (2022). Limits and benefits of using telepresence robots for educational purposes. Proceedings of the ICL2022 "Learning in the Age of Digital and Green Transition”, 25th International Conference on Interactive Collaborative Learning and 51st International Conference on Engineering Pedagogy, 51: -, Springer

Load more
from

Lectures (Extract Research Database)

The merge of esports and real sport during the first waves of the covid pandemic.

Media Arts and Design Conference 2022 (MAD), 16/12/2022

Artificial intelligence in art and culture. Have we reached the point of no return in late 2022?

Media Arts and Design Conference 2022 (MAD), 16/12/2022

The freedom of choice: looking at the game mechanics of lootboxes through the eyes of FIFA 22 (Ultimate Team) - Part 2.

Future and Reality of Gaming 2022 (FROG), 27/11/2022

Case Study: Ownership of Story Elements – Retrospective of the Twitter improv theater piece ‘FSMCOTAARSDG’.

Future and Reality of Gaming 2022 (FROG), 27/11/2022

The freedom of choice: looking at the game mechanics of lootboxes through the eyes of FIFA 22 (Ultimate Team) - Part 1.

Future and Reality of Gaming 2022 (FROG), 27/11/2022

AN INTRODUCTION TO THE TOPIC OF NON-FUNGIBLE TOKENS FOR THE EDUCATIONAL SECTOR

15th annual International Conference of Education, Research and Innovation, 07/11/2022

GAME DESIGN FOR TEACHING, LEARNING AND ASSESSMENT

15th annual International Conference of Education, Research and Innovation, 07/11/2022

ENHANCING DIGITAL ASSESSMENT THROUGH ARTIFICIAL INTELLIGENCE

14th International Conference on Education and New Learning Technologies, 04/07/2022

Two novel use-cases for non-fungible tokens (NFTs).

21st European Conference on Cyber Warfare and Security, 16/06/2022

DIGITAL IDENTITIES, NFTS AND AI IN THE EDUCATION SECTOR: SHOWCASING A DEMONSTRATOR

16th International Technology, Education and Development Conference, 07/03/2022

Load more
from
Back to top