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Mag. Dr. Alexander Pfeiffer, MBA MA
- alexander.pfeiffer@donau-uni.ac.at
- +43 2732 893-2340
- To contact form
- Campus Krems, Tract F, Ground Floor, 0.08
- University for Continuing Education Krems
- Center for Applied Game Studies
- Dr.-Karl-Dorrek-Straße 30
- 3500 Krems
- Austria
Functions
Research Associate
About the person
Research Areas
- Emerging Technologies (Distributed Systems and Digital Identity
- Gamification, Serious Games & Nudging
- E-Sport
- Cyber Crime (in Digital Experience)
Projects (Extract Research Database)
Running projects
Duration: 01/03/2021–28/02/2023
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG
Completed projects
Duration: 01/09/2019–31/08/2021
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG
Create Digital Games for Education
Duration: 01/10/2017–30/08/2020
Principle investigator for the project (University for Continuing Education Krems): Natalie Denk
Funding: EU
Program: ERASMUS+
Duration: 01/05/2017–30/04/2019
Principle investigator for the project (University for Continuing Education Krems): Alexander Pfeiffer
Funding: FFG
Program: FFG Talente Regional
Duration: 01/03/2017–30/04/2019
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG
Program: FFG - Mobilität der Zukunft
Literate: 5th Mind - Innovationsscheck II
Duration: 14/12/2016–13/12/2017
Principle investigator for the project (University for Continuing Education Krems): Alexander Pfeiffer
Funding: FFG
Program: FFG (Innovationsscheck)
Frog 2017 - Organisation der Fachtagung Future and Reality of Gaming
Duration: 01/12/2016–01/12/2017
Principle investigator for the project (University for Continuing Education Krems): Alexander Pfeiffer
Funding: Bund (Ministerien)
Program: Von besonderen Anliegen der Kinder und Jugendarbeit (bmfj)
Game Based Learning in der Kinder und Jugendmedienarbeit, Erstellung einer Fachdidaktik Plattform
Duration: 01/12/2016–01/12/2017
Principle investigator for the project (University for Continuing Education Krems): Alexander Pfeiffer
Funding: Bund (Ministerien)
Program: Von besonderen Anliegen der Kinder und Jugendarbeit (bmfj)
Game Based Learning to Alleviate Early School Leaving
Duration: 01/09/2015–01/09/2017
Principle investigator for the project (University for Continuing Education Krems): Alexander Pfeiffer
Funding: EU
Program: ERASMUS+
Samsung - Minecraft VR Challenge
Duration: 01/04/2017–30/04/2017
Principle investigator for the project (University for Continuing Education Krems): Alexander Pfeiffer
Funding: Unternehmen
Program: ---
Digitaler Schulweg - Evaluation des Pilottests
Duration: 01/08/2016–28/02/2017
Principle investigator for the project (University for Continuing Education Krems): Alexander Pfeiffer
Funding: Unternehmen
Publications (Extract Research Database)
Wernbacher, T.; Platzer, M.; Seewald, A.; Winter, T.; Wimmer, S.; Pfeiffer, A. (2023). Green eCommerce. IEEE 9th International Conference on Computing, Engineering and Design (ICCED), 9: 1-6
Wernbacher, T.; Helin; J.; Pfeiffer, A.; Dingli, A. (2023). Das Metaverse aus technischer, soziologischer und ökologischer Sicht: Chancen und Herausforderungen im Kontext der Medienbildung. Medienimpulse, 61: 1-27, Bundesministerium für Bildung, Wissenschaft und Forschung
Wernbacher, T.; Pfeiffer, A. (2023). Kinder im Metaverse: Wie VR, NFTs und Games das Lernen und Spielen revolutionieren. medienconcret, 1.23: 42-25, Deutsches Kinder- und Jugendfilmzentrum (KJF)
Wernbacher, T.; Wimmer, S.; Denk, N.; Kraus, C.; Mittmann, G.; Pfeiffer, A. (2023). Hygiene in the Course of Time: A Serious Adventure Game on the Topic of (Hospital) Hygiene. INTED2023 Proceedings, 17: 1315-1322, IATED
Millonig, A.; Wernbacher, T.; Pfeiffer, A.; Wimmer, S.; Kraus, C.; Platzer, M.; Kaltenegger, S.; Getzinger, G.; Häller, F.; Mayer, J. (2023). Carbon Diet: Opportunities for a climate-friendly level of mobility through the definition of fair individual mobility budgets. Wirtschaftskammer Niederösterreich, 2023
Dingli, A.; Pfeiffer, A.; Serada, A.; Bugeja, M.; Bezzina, S. (2022). Disruptive Technologies in Media, Arts and Design. Springer, Cham, Schweiz
Koenig, N.; Denk, N.; Pfeiffer, A.; Wernbacher, T. (Hrsg.) (2022). The Magic of Games. Edition Donau-Universität Krems, Krems
Bezzina, S.; Dingli, A.; Pfeiffer, A. (2022). LEVERAGING GAMIFICATION IN EDUCATION THROUGH ARTIFICIAL INTELLIGENCE. In: iated digital library, INTED2022 Proceedings: 8532, iated digital library, online
Bezzina, S.; Dingli, A.; Pfeiffer, A.; Wernbacher, T. (2022). GAME DESIGN FOR TEACHING, LEARNING AND ASSESSMENT. In: iated digital library, ICERI2022 Proceedings: 2805-2808, iated digital library, Online
Bezzina, S.; Pfeiffer, A.; Dingli, A.; Wernbacher, T. (2022). ENHANCING DIGITAL ASSESSMENT THROUGH ARTIFICIAL INTELLIGENCE. In: iated digital library, EDULEARN22 Proceedings: 9339-9344, iated digital library, online
Pfeiffer, A.; Bezzina, S.; Denk, N.; Vella, V. (2022). AN INTRODUCTION TO THE TOPIC OF NON-FUNGIBLE TOKENS FOR THE EDUCATIONAL SECTOR. In: iated digital library, ICERI2022 Proceedings: 776-781, iated digital library, online
Pfeiffer, A.; Denk, N.; Peter, L., Fleischhacker, M. (2022). REFLECTING ON ONE YEAR OF ESPORTS SCHOOL LEAGUE IN VIENNA DURING THE SECOND YEAR OF THE CORONA CRISIS. In: iated digital library, INTED2022 Proceedings: 6824-6830, iated digital library, online
Pfeiffer, A.; Denk, N.; Serada, A.; Dingli, A. (2022). DIGITAL IDENTITIES, NFTS AND AI IN THE EDUCATION SECTOR: SHOWCASING A DEMONSTRATOR. In: iated digital library, INTED2022 Proceedings: 6867-6876, iated digital library, online
Pfeiffer, A.; Denk, N.; Wernbacher, T.; Bezzina, S.; Vella, V.; Dingli, A. (2022). Two novel use-cases for non-fungible tokens (NFTs). In: Academic Conferences International Limited, European Conference on Cyber Warfare and Security (proceedings): 214-222, Academic Conferences International Limited, Reading, UK
Pfeiffer, A.; Wernbacher, T.; Dingli, A.; Montebello, M. (2022). EMBRACING THE SUSTAINABLE DEVELOPMENT GOALS THROUGH CREATIVE ARTS: A GLANCE AT THE MINI GAMES DEVELOPED. In: iated digital library, INTED2022 Proceedings: 8525-8531, iated digital library, online
Pfeiffer, A.; Wernbacher, T.; König, N.; Denk, N.; Vella, V.;Dingli, A. (2022). Blockchains, Kryptowährungen, Utility-Token, NFTs und das Metaverse: Eine Einführung für den Bereich der Cyberkriminologie. In: Springer VS Wiesbaden, Handbuch Cyberkriminologie: 1-36, Springer VS Wiesbaden, Deutschland
Seewald, A.; Pfeiffer, A. (2022). Magic Mirror: I and My Avatar - A Versatile Augmented Reality Installation Controlled by Hand Gestures. In: ICAART, Proceedings of the 14th International Conference on Agents and Artificial Intelligence - (Volume 3): 300-307, ICAART, online
Seewald, A.; Pfeiffer, A. (2022). TEN YEARS OF MAGIC MIRROR: I AND MY AVATAR. In: König, N.; Denk, N.; Pfeiffer, A.; Wernbacher T., The Magic of Games, Edition Donau-Universität Krems: 127-157, tredition GmbH, Deutschland
Thomas, A.; Pfeiffer, A. (2022). Gallery Defender: Integration of Blockchain Technologies into a Serious Game for Assessment: A Guideline for Further Developments. In: Dingli, A.; Pfeiffer, A.; Serada, A.; Bugeja, M.; Bezzina, S., Disruptive Technologies in Media, Arts and Design: 43-53, Springer, Cham, Schweiz
Häfner, P.; Wernbacher, T.; Pfeiffer, A.; Denk, N.; Economides, A.; Perifanou, M.; Attard, A.; DeRaffaele, C. and Sigurðardóttir, H. (2022). Limits and benefits of using telepresence robots for educational purposes. Proceedings of the ICL2022 "Learning in the Age of Digital and Green Transition”, 25th International Conference on Interactive Collaborative Learning and 51st International Conference on Engineering Pedagogy, 51: -, Springer
Lectures (Extract Research Database)
The merge of esports and real sport during the first waves of the covid pandemic.
Media Arts and Design Conference 2022 (MAD), 16/12/2022
Artificial intelligence in art and culture. Have we reached the point of no return in late 2022?
Media Arts and Design Conference 2022 (MAD), 16/12/2022
The freedom of choice: looking at the game mechanics of lootboxes through the eyes of FIFA 22 (Ultimate Team) - Part 2.
Future and Reality of Gaming 2022 (FROG), 27/11/2022
Case Study: Ownership of Story Elements – Retrospective of the Twitter improv theater piece ‘FSMCOTAARSDG’.
Future and Reality of Gaming 2022 (FROG), 27/11/2022
The freedom of choice: looking at the game mechanics of lootboxes through the eyes of FIFA 22 (Ultimate Team) - Part 1.
Future and Reality of Gaming 2022 (FROG), 27/11/2022
AN INTRODUCTION TO THE TOPIC OF NON-FUNGIBLE TOKENS FOR THE EDUCATIONAL SECTOR
15th annual International Conference of Education, Research and Innovation, 07/11/2022
GAME DESIGN FOR TEACHING, LEARNING AND ASSESSMENT
15th annual International Conference of Education, Research and Innovation, 07/11/2022
ENHANCING DIGITAL ASSESSMENT THROUGH ARTIFICIAL INTELLIGENCE
14th International Conference on Education and New Learning Technologies, 04/07/2022
Two novel use-cases for non-fungible tokens (NFTs).
21st European Conference on Cyber Warfare and Security, 16/06/2022
DIGITAL IDENTITIES, NFTS AND AI IN THE EDUCATION SECTOR: SHOWCASING A DEMONSTRATOR
16th International Technology, Education and Development Conference, 07/03/2022
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