Alexander Pfeiffer

Funktionen

Wissenschaftlicher Mitarbeiter

Zur Person

Forschungsschwerpunkte:

  • Emergente Technologien mit Schwerpunkt verteilte Systeme und digitale Identität
  • Gamification, Serious Games & Nudging
  • E-Sport
  • Cyberkriminalität (rund um digitale  Erlebniswelten)

Projekte (Auszug Forschungs­datenbank)

Publikationen (Auszug Forschungs­datenbank)

Denk, N.; Serada, A.; Wernbacher, W.; Pfeiffer, A. (Hrsg) (2021). A LUDIC SOCIETY. Edition Donau-Universität Krems, Krems

Bezzina, S.; Pfeiffer, A.; Dingli, A. (2021). AI-ENABLED GAMIFICATION FOR LEARNING AND ASSESSMENT. In: iadis, INTERNATIONAL CONFERENCES ON MOBILE LEARNING 2021 AND EDUCATIONAL TECHNOLOGIES 2021: 189, iadis, Online

Denk, N.; Pfeiffer, A.; Wernbacher, T. (2021). Addressing Video Game Culture Phenomena in Education - Opportunity, Challenge and Necessity. In: Denk, N.; Serada A.; Wernbacher T.; Pfeiffer A., A LUDIC SOCIETY: 215 - 227, Edition Donau-Universität Krems, Krems

Gebetsroither-Geringer, E.; Wernbacher, T.; Pfeiifer A. P.; Goels, M.; Worster, J.; Meissner, E.; Graf, A.; Schmidt, R. R (2021). Can Gamification be Used for Spatial Energy Data Collection? Experiences Gained from the Development of the HotCity Game to Collect Urban Waste Heat Sources. In: e-prints, Proceedings of REAL CORP 2021, 26th International Conference on Urban Development, Regional Planning and Information Society: 153-161, CORP 2021, CORP 2021

Mang, S.; Pfeiffer, A.; Bezzina, S. (2021). Digital Storytelling as an Opportunity for Non-Profit Organizations: Implementing Storytelling on Social Media for Charity. In: Academic Conferences International Limited, Proceedings of the 8th European Conference on Social Media ECSM 2021: 144, Academic Conferences International Limited, Reading, UK

Pfeiffer, A.; Bezzina, S.; Dingli, A.; Wernbacher, T.; Denk, N.; Fleischhacker, M. (2021). ADAPTIVE LEARNING AND ASSESSMENT: FROM THE TEACHERS’ PERSPECTIVE. In: iated, 15th International Technology, Education and Development Conference. INTED2021 Proceedings. 375, iated, ONLINE

Pfeiffer, A.; Bezzina, S.; Kriglstein, S.; Wernbacher, T.; Dingli, A.; Vella, V. (2021). What Role can Blockchain-Based Digital Identities Play to Counteract (Cyber)Crime in Relation to Assessment Results and Credentials in the Educational Sector? A Glimpse Into the Future. In: Academic Conferences International Limited Reading, 16th International Conference on Cyber Warfare and Security ICCWS 2021 at Tennessee Tech University: 272, Published by Academic Conferences International Limited Reading, Reading, UK

Pfeiffer, A.; Bezzina, S.; Wernbacher, T. (2021). Use of Blockchain Technologies Within the Creative Industry to Combat Fraud in the Production and (Re)Sale of Collectibles. In: Academic Conferences International Limited, Proceeding of the 20th European Conference on Cyber Warfare and Security ECCWS 2021. 611, Academic Conferences International Limited, Reading, UK

Pfeiffer, A.; Bezzina, S.; Wernbacher, T. (2021). On the use of Blockchain Technologies and Digital Identity to Safeguard and Verify the Integrity of Source Material. In: Academic Conferences International Limited, Proceedings of the 8th European Conference on Social Media ECSM 2021: 293, Academic Conferences International Limited, Reading, UK

Pfeiffer, A.; Bezzina, S.; Wernbacher, T.; Vella, V.; Dingli, A.; Denk, N. (2021). THE USE OF BLOCKCHAIN TECHNOLOGIES TO ISSUE AND VERIFY MICRO-CREDENTIALS FOR CUSTOMISED EDUCATIONAL JOURNEYS: PRESENTATION OF A DEMONSTRATOR. In: iated, 13th International Conference on Education and New Learning Technologies, EDULEARN21 Proceedings: 1265, iated, ONLINE

Pfeiffer, A.; Bugeja, M. (2021). Introducing the Concept of “Digital-Agent Signatures”: How SSI Can Be Expanded for the Needs of Industry 4.0. In: Alexiei Dingli, Foaad Haddod, Christina Klüver, Artificial Intelligence in Industry 4.0: 213, Springer, Cham

Pfeiffer, A.; Denk, N.; Wernbacher, T.; Bezzina, S. (2021). LESSONS LEARNT FROM THE USER JOURNEY OF WELL-KNOWN DIGITAL GAMES FOR THE DEVELOPMENT OF EDUCATIONAL SOFTWARE. In: iated, 13th International Conference on Education and New Learning Technologies, EDULEARN21 Proceedings: 1252, iated, ONLINE

Pfeiffer, A.; Fleischhacker, M.; Stella-Pfeiffer, S.; Bezzina, S. (2021). DEVELOPMENT AND OPERATION OF EMERGING TECHNOLOGIES LABS AND MAKERSPACES IN THE MIDST OF THE COVID-19 CRISIS: A CASE STUDY. In: iated, 15th International Technology, Education and Development Conference. INTED2021 Proceedings. 380, iated, online

Pfeiffer, A.; Gabriel, T.G.; Bezzina, S.; Kriglstein, S.; Wernbacher, T. (2021). Game! Crime? The Shadow Economy Around Digital Games as a Playground for Cybercrime. In: Academic Conferences International Limited, 16th International Conference on Cyber Warfare and Security ICCWS 2021: 267, Academic Conferences International Limited, Reading, UK

Pfeiffer, A.; Wernbacher, T.; Bezzina, S. (2021). Peer2Peer Communication via Testnet Systems of Blockchain Networks: A new Playground for Cyberterrorists? In: Academic Conferences International Limited, Proceeding of the 20th European Conference on Cyber Warfare and Security ECCWS 2021: 615, Academic Conferences International Limited, Reading, UK

Seewald, A. K.; Ghete, M.; Wernbacher, T.; Platzer, M.; Schneider, J.; Hofer, D.; Pfeiffer, A. (2021). Cycle4Value: A Blockchain-based Reward System to Promote Cycling and Reduce CO2 Footprint. In: Agents and Artificial Intelligence: 12th International Conference: 1082-1089, Springer Nature, ICAART 2021

Wernbacher T.;, Denk, N.; Pfeiffer, A.; Bezzina, S.; Fleischhacker M. (2021). TEACHING FINANCIAL LITERACY AROUND THE TOPIC OF GAMES: A CASE STUDY. In: xx, EDULEARN21 Proceedings: 994-999, EDULEARN21, xx

Wernbacher, T.; Denk, N.; Fleischhacker, M.; Stella-Pfeiffer, S.; Pfeiffer, A.; Wimmer, S.; Bezzina, S. (2021). STEAM EDUCATION MEETS EXERCISE: INTRODUCING THE RUN CHALLENGE PROJECT IN THE MIDST OF THE COVID-19 CRISIS. In: iated, EDULEARN21 Proceedings: 990-993, iated digital library, online

Wernbacher, T.; Seewald, A.;Pfeiffer, A.; Platzer, M.; Hofer, D.; Ghete, M. (2021). Cycle4Value: A token-based incentive system to promote cycling. In: Proceedings of REAL CORP 2021, 26th International Conference on Urban Development, Regional Planning and Information Society: 223-230, CORP 2021, CORP 2021

Wimmer, S.; Denk, N; Pfeiffer, A.; Fleischhacker, M. (2021). ON THE USE OF ESPORTS IN EDUCATIONAL SETTINGS. HOW CAN ESPORTS SERVE TO INCREASE INTEREST IN TRADITIONAL SCHOOL SUBJECTS AND IMPROVE THE ABILITY TO USE 21ST CENTURY SKILLS? ICERI2021 Proceedings, Vol. 8, p. 9th: 5782-5787, iated

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Vorträge (Auszug Forschungs­datenbank)

Games developed during the “C-SDGs – Embracing the Sustainable Development Goals through Creative Arts, Erasmus+ Project

Media, Arts and Design Conference, 08.12.2021

Talks about an outline of various Blockchain projects in the field of MAD in which he has been involved over the last few years.

Media, Arts and Design Conference, 08.12.2021

Introduction to blockchain use cases to be found outside of the speculation mania.

Transition Project Conference, 08.11.2021

Blockchain Technologies in the Educational Sector. Results of the Initial Data Collection.

Connected Learning Summit 2021, 30.07.2021

LESSONS LEARNT FROM THE USER JOURNEY OF WELL-KNOWN DIGITAL GAMES FOR THE DEVELOPMENT OF EDUCATIONAL SOFTWARE

13th International Conference on Education and New Learning Technologies (EDULEARN21), 06.07.2021

TEACHING FINANCIAL LITERACY AROUND THE TOPIC OF GAMES: A CASE STUDY

13th International Conference on Education and New Learning Technologies (EDULEARN21), 06.07.2021

THE USE OF BLOCKCHAIN TECHNOLOGIES TO ISSUE AND VERIFY MICRO-CREDENTIALS FOR CUSTOMISED EDUCATIONAL JOURNEYS: PRESENTATION OF A DEMONSTRATOR

13th International Conference on Education and New Learning Technologies (EDULEARN21), 05.07.2021

STEAM EDUCATION MEETS EXERCISE: INTRODUCING THE RUN CHALLENGE PROJECT IN THE MIDST OF THE COVID-19 CRISIS.

13th International Conference on Education and New Learning Technologies (EDULEARN21), 05.07.2021

On the use of Blockchain Technologies and Digital Identity to Safeguard and Verify the Integrity of Source Material.

8th European Conference on Social Media (ECSM 2021), 01.07.2021

Digital Storytelling as an Opportunity for Non-Profit Organizations: Implementing Storytelling on Social Media for Charity.

8th European Conference on Social Media (ECSM 2021), 01.07.2021

Use of Blockchain Technologies Within the Creative Industry to Combat Fraud in the Production and (Re)Sale of Collectibles.

20th European Conference on Cyber Warfare and Security (ECCWS 2021), 24.06.2021

Peer2Peer Communication via Testnet Systems of Blockchain Networks: A new Playground for Cyberterrorists?

20th European Conference on Cyber Warfare and Security (ECCWS 2021), 24.06.2021

AI-ENABLED GAMIFICATION FOR LEARNING AND ASSESSMENT

INTERNATIONAL CONFERENCES on MOBILE LEARNING 2021 AND EDUCATIONAL TECHNOLOGIES 2021, 03.05.2021

THE EVERYDAY LIFE IN THE SIMS 4 DURING A PANDEMIC. A LIFE SIMULATION AS A VIRTUAL MIRROR OF SOCIETY?

15th International Technology, Education and Developmen, 08.03.2021

ADAPTIVE LEARNING AND ASSESSMENT: FROM THE TEACHERS’ PERSPECTIVE

15th International Technology, Education and Development Conference, 08.03.2021

DEVELOPMENT AND OPERATION OF EMERGING TECHNOLOGIES LABS AND MAKERSPACES IN THE MIDST OF THE COVID-19 CRISIS: A CASE STUDY

15th International Technology, Education and Development Conference, 08.03.2021

What Role can Blockchain-Based Digital Identities Play to Counteract (Cyber)Crime in Relation to Assessment Results and Credentials in the Educational Sector? A Glimpse Into the Future.

16th International Conference on Cyber Warfare and Security ICCWS 2021At: Tennessee Tech University, 25.02.2021

Game! Crime? The Shadow Economy Around Digital Games as a Playground for Cybercrime.

16th International Conference on Cyber Warfare and Security ICCWS 2021, 25.02.2021

Secure Digital Game Items Using Blockchain Technologies

6th International Conference on Cyber Security and Privacy in Communication Networks (ICCS) 2020, 27.12.2020

Digital agent signatures and E-ID wallets for human-robot-robot-human interactions. Why we need to assign secure digital identities to our online assistants and bots

6TH INTERNATIONAL CONFERENCE ON COMPUTERS, MANAGEMENT & MATHEMATICAL SCIENCES (ICCM) – 2020, 22.12.2020

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